Posts Tagged ‘madness’

The Evaluation and The Oath


Reality check time! A year ago, I had the (your favorite adjective here) idea of playing through all the old games I found in this pack of oldie DOS games. It was clearly going to be a longtime project. But how is the little project going now?

One year later, I’ve played 30 games out of the 893. That is 3.36% of the games. Perhaps more interesting, this means I need 29.77 years to complete the whole set. 30 years. By that time, I’ll be in the middle of my midlife crisis. Ouch.

So. Unless I want to be a slightly balding and unsatisfied-by-his-marriage semi-old man when I finish this, I need to go faster! I would like to make all sorts of promise like “in a month, I’ll have a lot less of other things to do”. But, while true, I don’t think that will have much of an effect really.

I will try a totally new system and I will base it on someone else’s system. Because systems you steal from someone else are the best ones after all. I have been following Carl Muckenhoupt’s blog for a while. Carl, aka baf, aka System Shock Programmer, aka Baf’s guide to the IF archive maintainer, aka a Hero. Anyway. He has a system he calls The Oath. It basically comes down to: I will complete all games I have, I will blog about my experiences and I will only buy new games in a ratio that decreases the stack of unplayed games.

So. An oath for myself. I don’t care about completion, I care about experiences. I don’t need to blog within 24 hours of playing a game. Also, calculating taxes is for people with too much time on their hand.

Starting on 1 August 2010, I will keep myself to the following policy for at least the next 12 months:

I will play all games on The List until I have a good experience of each. When I feel like I know what a game is about, and I think there is no significant enjoyment or experience left to be found in it, I will write a blog post about it. For each blog post I write, I will grant myself one (1) point. For each game or enhancement (in the form of expansion, DLC, or whatever) to a game I acquire, be it in retail, on distribution platforms like Steam or GOG, directly from the creator of the game, or any other way, I will subtract one point for every ten euro of the total cost of the game, rounded up. I will not purchase a game if it would give me a negative point total.

This oath purposefully excludes free (as in beer or speech) games and purposefully includes the whole piracy thing which I am not a part of anyway! Wew!

Now, I have a Starcraft 2 to earn! And some credit to build before I lose out on all kinds of promotions! Wish me luck.

Ack-Ack Attack!


Ack-Ack Attack! is a now freeware game by Kurt W. Dekker. This game takes the classic “Paratrooper” (or Sabotage) game and takes it to quite the extreme. For those that don’t know those games, gameplay is rather easy. You control an anti-air gun. Helicopters fly in, dropping paratroopers. If 4 paratroopers land on one side of you, they work together to blow up your gun emplacement and it’s game over. The objective is thus to shoot down both the helicopters and the paratroopers as fast as possible.

Simple title screen

Simple title screen